RETRO: Travel Back in Time. Look at the Development of Sci-fi Strategy

Dune 2, Command & Conquer and Stacraft. Sci-fi offshoot of strategies played in real time offers many delights, to which can be well illustrated by the graphic development of the genre. The article therefore focuses primarily on the visual evolution of games.

 

Starcraft (1998)

 

Starcraft was probably the first strategy, which offered a trio of asymmetric races in combination with an excellent balance of power game. The title and the first professional competition strategies held until the release of the sequel.

 

The game has become the subject of numerous scientific studies and experiments. For example, people trying to create an artificial intelligence that would be able to beat the best players in the world.

 

Homeworld (1999)

 

Sci-fi game Homeworld issued in 1999 was the first truly 3D strategy. Space units allow total freedom of movement, in addition to the battle could be viewed from a distance or up close some of the units. Homeworld also excelled its advanced storyline and innovative approach to design.

 

Reviewers place a bet on your time calling it the next evolutionary step for the strategy game in real time. Game principles Homeworld actually remained rather marginal, loyal fan base allowed the emergence of other parts.

 

Earth 2150 (2000)

 

Among the pioneers of fully 3D strategy in 2000 was ranked as the title Earth in 2150 from Polish firm Reality Pump Studios. The game was released, subtitled Escape from the Blue Planet and takes place after a nuclear war that devastated the planet earth considerably.

 

Command & Conquer: Generals (2003)

 

Although the game Command & Conquer: Generals developed a new studio and participated in it only a few of the original authors of the series, lived to a part of the 2003 positive reviews. The game did not offer any major innovation, but it was fun and processed attracted to the impressive graphics. The title was to establish the second part, which powered the same technology as the third Battlefield thus Frosbite 2 engine.

 

Star Wars: Empire at War (2006)

 

A strategy game Star Wars: Empire at War from 2006 discusses the battle between the Empire and the Rebels. The title takes place between the third and fourth episode. And his goal is to offer an accessible game for fans of film with sufficient depth for hardcore gamers.

 

Titles include three game modes and are among one of the better rated games that originated on the basis of the film license.

 

Warhammer 40,000: Dawn of War II (2009)

 

Game Warhammer 40,000: Dawn of War II (2009) for fans of the first part of a shock. Indeed goodbye to the building of the base and offered a strategy for the management of individual units. However, they possess a variety of skills. Instead of mass armies and were key nimble fingers and appropriate use of available skills.

 

Starcraft 2 (2010)

 

Starcraft 2 in 2010 brought dramatic changes, however, offered a modern improved graphics and well control. The game has once again become one of the leading strategies within the competitive gaming. The success of the first part but not equal.

 

Planetary Annihilation (2013)

 

The first version of Planetary Annihilation is available from 2013. The title is inspired by the traditional strategy game Total Annihilation. Battlefield in Planetary Annihilation may be specific planet and the entire solar system. Players can therefore choose between fast combat on small maps, which are a limited number of smaller units.

 

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